Double Fine Productions Needs an Art Director
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Double Fine Productions Needs an Art Director
16 February, 2017
Double Fine Productions is seeking a highly experienced, professional Art Director for its San Francisco development studio. The job is about crafting and ultimately realizing the game’s artistic vision within reasonable schedule, budget, and technology constraints. The Art Director will ensure that the artists have the necessary tools and technology, that the art supports the project’s creative vision, and that the created assets are created in a way complimentary to the strengths and limitations of the technology.

In all areas, the Art Director should have the ability to work through people using influence and inspiration rather than fiat.  The ideal candidate is an artistic visionary with a strong preference for working in a highly creative, innovative, small, intimate development environment. Published or current games should reflect direct experience defining and exploiting pipelines on modern hardware, such as the PlayStation 4 or Xbox One. The position requires a fluency in modern 3D art creation techniques and an avid interest in pushing the leading edge of game art development.


  • Work with the artists and programmers to define and supervise the game’s visual direction and internal development standards.
  • Maintain an art production pipeline, process and workflow that ensures the art direction adds considerable value to the finished product.
  • Supervise the efforts of the artists, define the art schedule and establish procedures and expectations.
  • Ensure the timely and reliable delivery of all art assets within schedule and budget considerations.
  • Specify and problem-solve technology issues related to art production, and offer constructive input as to progress and risk abatement. Communicate technical issues to the programming staff. Facilitate and lead the development and maintenance of common art criteria.
  • Author and maintain the art design document, ensuring that there is clear and cogent documentation on art vision, process and pipeline.
  • Proactively develop the skills of the team’s artists, including mentoring, suggesting educational opportunities, and generally advocating professional development.


  • MUST HAVE 6+ years of video game industry AND at least 1 shipped AAA title in the role of Art Director.
  • Excellent leadership, communication, interpersonal, and organizational skills.
  • Ability to envision and lead the creation of inspired game visuals.
  • Ability to work with all disciplines to find efficient pathways for implementing the artistic vision within the limitations of the console hardware.
  • Strong foundational art skills in color, composition, and form.
  • Demonstrable art ability in 2D or 3D mediums.
  • Convey visual direction, communicating effectively and proactively with all disciplines.
  • Demonstrated successful history of well-executed pre-production periods.
  • Ability to lead by example to set the studio’s visual quality bar ever higher, directing a team of artists to realize a unified conceptual vision onscreen.
  • Familiarity with game development and the interrelation between game design and game art.
  • Able to build, evaluate and revise art schedules and manage a team’s project execution within them. Able to schedule dependencies with other project leaders.
  • Ability to define deadlines and task time estimates, work well under pressure, and able to multitask effectively.
  • Demonstrated experience as a proactive motivator, confidently working with people to achieve buy-in and results.
  • Industry visionary who helps set the standards for his/her craft within the real-time industries.
  • Broad experience across art disciplines including modeling, lighting and shading.
  • Sound understanding of design elements, color theory, anatomy, drawing and painting.
  • Intimate knowledge of asset creation in modern DCC tools. Traditional art skills a plus.
  • Well versed in a variety of technologies and production techniques, and should be current in the latest trends in computer graphics, production methodologies and resource management.
  • Considerable knowledge of the hardware and software requirements of game development.
  • Experienced at pitching visual and gameplay designs and able to adapt visual design goals to the strengths of the various consoles.
  • Self-motivated, with a strong work ethic.


Source: Gamasutra

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