Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
James Ritossa (check out our exclusive interview with the artist) has shared another great material which can help you create dual painted surfaces easily with parameters to change wear, dirt and color within Substance Painter.
This pack material can only be used within Substance Painter 2017.2.0 and above, containing the .spsm file. The mesh from the Artstation and Gumroad is not included.
You cannot resell, trade or exchange this material. Contact the artist about studio pricing.