Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
To download the pack owners of the game should go to Steam and click the link. Developer Tools is a very extensive level editor, where you can create big city playgrounds, filled with living dead, create mini-games and other cool stuff.
Should you need a helping hand to get started, we prepared a set of video guides to explain the ins and outs of our editor, which you can find here. We also plan to release more in-depth videos in the coming weeks to showcase more advanced capabilities of our tools. As always, we’re restlessly waiting for your feedback. Our Developer Tools will be regularly expanded with new possibilities and updates, so what you say and what you create do matter to us. If there’s anything particular that you want to see corrected, speak up!
Techland (via Steam)
You can upload ready mods to Steam and show them to your friends. This is no ready game engine, but it’s a nice opportunity to try your hand at clever game-design problem-solving.