Dynamic Wood Material in UE4
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Dynamic Wood Material in UE4
3 April, 2017
News
PyroDev has shared a great tutorial on using content example material, applying custom UV maps and customizing wood material that can turn into its burned and wet version.

Material Download

Full Project on Gumroad

You can also check out his other guides here and support him on Patreon. 

Source: PyroDev

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