Raina Wu presented a tool that can create an nHair-based dynamic rig in Maya. Animating tentacles, hair, or rope has never been easier.
What you get is a compact panel in Maya that allows you to generate the joints needed, plus the IK / FK controls, and incorporate the dynamics into that rig. Place some guide markers to help the system understand where the rig will be placed.
The artist will also add volume preservation, squash and stretch, and a control shape editor as future features. You can find the tool on the GitHub page.