Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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Former BioWare UI designer Eric Bellefeuille shared a large collection of early Mass Effect: Andromeda, which shows how some characters changed over the development cycle. Take a look at another version of Ryder, Peebee, Liam Kosta and Cora Harper. So, it’s all highly subjective, but some changes are really strange.
I am glad to finally share the conclusion of a 4.5 years in the making of Mass Effect Andromeda at Bioware Montreal as a Lead UI Artist. The work produced in this project was a great deal of collaborations with pretty much all departments at both Bioware Montreal and Edmonton. Also special thanks to all my fellow GUI Artists and Programmers for all their hard work on the game and for their creativity during my Odyssey at Bioware. The user interface in the game were a mix of augmented reality surface table concepts, interactive 3d props design, plenty of menus and HUD systems for gameplay support.
Author: Artyom Sergeev