Eastward – Japanese Style Mixed with The Legend of Zelda
Events
Subscribe:  iCal  |  Google Calendar
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Eastward - Japanese Style Mixed with The Legend of Zelda
27 April, 2018
News

Chucklefish, the developer of Starbound, and Pixpil announced a new game called Eastward. The project is described as an adventure experience that mixes RPG elements and style inspired by 90s Japanese animation. Eastward revolves around pixel artist Hong Moran’s post-apocalyptic pixel designs. The team also mentioned the Mother and The Legend of Zelda series as the main sources of inspiration. What we’ll get is an RPG with a nice sci-fi storyline.

In the not-too-distant future, the world around is falling to ruin, as the human population shrinks to an all-time low. You play as a hardworking digger named John, who discovers a mysterious young girl in a secret facility underneath his digging site. After being exiled from his village, John must guide this girl through dangerous decaying cities, inhabited by hordes of monsters and a quirky cast of characters!

ScreenShot_0008_TownupDayBv3

Eastward’s emotional story and beautifully rich and vibrant world have been brought to life using a combination of 3D lighting and retro-pixel style artwork, powered by a game engine of Pixpil’s own making. Development on the game started in 2015 with only 3 studio members, and since then has grown to match the game’s ambition, also bringing on board the talents of soundtrack composer Joel Corelitz (Hohokum, The Unfinished Swan & The Tomorrow Children, Gorogoa) and sound design from Irish studio, Hyperduck Soundworks.

Chucklefish

You can follow the production of Eastward with the help of the game’s website and Twitter.

Leave a Reply

avatar
Related articles