Ecosystem Creation for Star Citizen
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by Marc Che
12 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Ecosystem Creation for Star Citizen
30 October, 2018

Let’s have a look at a talk by Patrick Gladys, Senior Environment Artist from Cloud Imperium Games, on the way his team is working on the worlds of Star Citizen.

This talk on ecosystem creation for Star Citizen happened a couple weeks ago at CitizenCon2948 in Austin, Texas. This panel was mainly done for the Star Citizen community, not for game-dev people, but it actually gives a number of details on generating biomes, setting up erosion, and more. 

Patrick gave a glimpse into the important nodes here and showed the way their 11-man team creates unique worlds. 

Take some time to watch the full video and share your thoughts in the comments below. 


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1 Comment on "Ecosystem Creation for Star Citizen"


Never knew you could make terrain in Substance Designer. It makes sense though as you could create a heightmap. This video was very helpful, it gave me more insight into how to create terrain.

I use an UE4 Terrain Sculpt to WorldMachine workflow but this is also interesting to explore as I could do the texturing phase directly in SD.