Ecosystem Creation for Star Citizen
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I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

All I saw was preset assets that also were placed at a 0% messy location. then its just deviatios from starting location and variations in material. all those word commands just result in different values for the 2 above parameters.

Ecosystem Creation for Star Citizen
30 October, 2018

Let’s have a look at a talk by Patrick Gladys, Senior Environment Artist from Cloud Imperium Games, on the way his team is working on the worlds of Star Citizen.

This talk on ecosystem creation for Star Citizen happened a couple weeks ago at CitizenCon2948 in Austin, Texas. This panel was mainly done for the Star Citizen community, not for game-dev people, but it actually gives a number of details on generating biomes, setting up erosion, and more. 

Patrick gave a glimpse into the important nodes here and showed the way their 11-man team creates unique worlds. 

Take some time to watch the full video and share your thoughts in the comments below. 


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1 Comment on "Ecosystem Creation for Star Citizen"


Never knew you could make terrain in Substance Designer. It makes sense though as you could create a heightmap. This video was very helpful, it gave me more insight into how to create terrain.

I use an UE4 Terrain Sculpt to WorldMachine workflow but this is also interesting to explore as I could do the texturing phase directly in SD.

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