i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Having side projects are important in progressing as an artist. http://rollingskygame.com/run-3
A couple of days ago Benoit Godde has shared some of the concept art he created for a never released game Eight Days. It’s a great opportunity to study the style of Godde and have a look at one of Sony’s unfinished masterpieces.
The story of Eight Days began at E3 in 2005. The announcement of the project seemed very promising. The game’s actions took place during the 8 days in 8 different states. The developers wanted to create a huge map, which could become the biggest in games at the time. There were a lot of other crazy ideas as well. Like, if you’d be playing at night there would be night in the game as well. There were two different characters in the game with completely different motivations. They ended up working together in the end. 63 people were developing the game at SCE London Studio. Unfortunately the project was canceled and the team moved to build The Getaway.
In 2005 Sony actually showed some images from Eight Days during the E3 2005 press conference. It featured some gas station and a huge explosion. Seems like a part of that environment was depicted by Benoit Godde in his detailed concept art. All the images look very clean, detailed and a little bit abandoned. Looks like a real wasteland out there.
Benoit Godde is a well-known art director and a real game dev visionary. He’s been working for Quantic Dream for quite some time, having created the visual style of The Dark Sorcerer demo, Beyond : Two souls. Right now he’s working as an art director of DETROIT – the newest adventure game about androids living in a human world.
It’s a shame we haven’t seen Eight Days in retail, but it’s great to know that Benoit continues his work. We can’t wait to play DETROIT and marvel at it’s beauty.