Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
EISKO announced its next technology feature for online platform Eisko Services. The feature is called Rig On Demand and it will grant any rigid head model with a fully functional facial rig in just a few clicks.
But bones/skinning fans needn’t worry, it will also offer a more traditional and detailed way of controlling the shapes and expressions, as well as a fine control over the head’s complemented elements (eyes, eyelashes, inner-mouth, tongue and jaw features), and all perfectly adapted to your animation’s approach i/o (MoCap, Video tracking, Keyframe…).
This one might get really useful for both indie developers and larger studios’ devs, who want to save money, time and energy. We’ll be looking forward to getting more on the launch of this feature.