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Very impressive article Jake! You are very talented.
nice article! i love seeing the breakdowns.
Wired reported about an amazing new concert hall, which was designed by a Swiss firm Herzog and De Meuron. The amazing building called Elbphilharmonie is full of crazy Escher-esque stairways, funny looking elevators and boasts a neat looking roof. The best thing is that the main auditorium with 10,000 was designed using a parametric design.
It’s a special process, which lets designers use algorithms to develop an object’s form. This is not the first time, algorithms were used to build things. They have successfully been used to create bridges, parts, and even furniture. With the help of the algorithm, Herzog and De Meuron managed to ‘a unique shape for each of the 10,000 gypsum fiber acoustic panels that line the auditorium’s walls’. It creates an effect of the huge puzzle, which was connected together.
Computer technology was explored not only to achieve the amazing stylistic effect. Every panel has a function. Here’s a little explanation:
We’d love to see more of this technology being used in game production. With the help of these clever elements, you can definitely build more interesting environment. While not limited by function, game world could definitely benefit from spaces, that don’t just look good, but also possess some function.