This is a good blog,it teach me manu things.Thank for your share! visit us http://al3ab-banat01.blogspot.com
Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Aleksey Kudryavtsev has released his Electronics Stamps tool for Substance Painter. The set will help you build a complete interface and enhance your design in just a few clicks.
- 8 Organized Tools with settings and drow-down lists:
Screws | Buttons | Switchers | Fans | Inputs | Loudspeakers | Lamps | Gauges |
- 120 .Tiff 32-bit alphas ( from 512 to 2k res )
- .Sbsar files
- Metallic Roughness workflow
Can be used in Substance Painter 2018.1 and higher.
Commercial use of the materials is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.