EmberGen – Upcoming Real-Time Fluid Simulation Tool
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EmberGen - Upcoming Real-Time Fluid Simulation Tool
14 July, 2019

The team of JangaFX is working on its new real-time volumetric fluid simulation tool called EmberGen. The tool will allow users to instantly simulate, render, and export flipbooks/sprite sheets to any game engine. Users will get the ability to create anything from fire and smoke, to explosions, or magic wisps, everything is 100% real-time.

Please note that EmberGen doesn’t export volumetric data to engines, and it is not meant for creating 3D volumetric simulations within an actual game.

“From dealing with other fluid simulation programs, you might expect a steep learning curve or software that’s difficult to use. EmberGen is the exception, built to be as intuitive and easy to use as possible,” states the team. ‘Therefore, we use an expansive node based system. We’ll also ship the software with many examples for you to pick apart and learn from. More details will be coming soon.”

You can learn more about the tool here.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

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Nick Seavert Recent comment authors
Nick Seavert
Nick Seavert

I want to clarify that we *are* working on the ability to export volumes to game engines, both animated and static, but they will not be in our MVP release.

Thanks for the writeup!

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