Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Tokyo, Japan, (May 10, 2018) – Middleware technology and game development company, Silicon Studio Corporation is pleased to announce that the latest entry of the fan favorite soccer series from Konami Digital Entertainment, PRO EVOLUTION SOCCER 2019, which is set to release this August utilizes industry-leading global illumination system Enlighten.
PRO EVOLUTION SOCCER 2019 (PES 2019), known as Winning Eleven in Japan, is the newest edition in one of the biggest and most beloved games in the soccer and sporting game genres with thousands of players around the world. Players worldwide can soon start fielding their favorite teams PlayStation 4, while those in Asia, the EU, and North America can also set off on their path to goals and glory on Xbox One, and Steam.
Enlighten is a dynamic global illumination middleware solution that simulates indirect light reflected by objects in real time to allow creators to make high-quality lighting effects and increase realism faster and more efficiently.
Examples of Enlighten global illumination usage in PRO EVOLUTION SOCCER 2019
Official comment from Manorito Hosoda, General Producer of PRO EVOLUTION SOCCER
Incorporating Enlighten global illumination made the world view of PRO EVOLUTION SOCCER dramatically realistic. Enlighten improved the workflow, allowing our lighting artists to clear up issues we were having with the expressive power of indirect light. After integration, necessary production time was shortened and we were able to concentrate more on quality control. We are committed to providing our customers with aesthetically and graphically high-quality games through continued usage of Enlighten technology.