Environment Art: Courses to Upgrade the Workflow

Check out 5 courses on environment art that would help you learn new skills in procedural approach, assets creation, modeling, and compositing.

Environment Arts: Real-Time Strategy Assets

Learn how to create assets for RTS games from Tobias Forsling. 

Course details:

  • Mastering scaling assets properly
  • Creating your own house and game ready asset for your own project
  • Learning about optimization within the engine and how to achieve certain FX's

Houdini For Games - Intro To World Creation

Find insights into the world creation procedural workflow from the Ubisoft artist, Thomas Tobin. 

What you’ll focus on:

  • Principles for working within Houdini
  • workflow for creating and understanding procedural assets
  • Mastering your way through the Houdini interface and HDA pipeline.
  • Creating your own procedural real-world generator. 

Environment Modeling For Film

Master the workflow of building and preparing assets for cinematic environments with Alan Wilson. 

Skills you’ll have at the end of the course:

  • Know the principles for blueprints as they relate to building in 3D
  • Know the techniques for Building Sets to Approved Camera Shots
  • Have mastered your way through the Environment Modeling pipeline.
  • Have created your own Hero Archetype Environmental Building from concept to completed 3D print.

Compositing in Nuke

Check out a cool Nuke compositing course from Rebelway school. 

  • Nuke overview 
  • Learning how to track using corner pins and how to efficiently handle multiple formats as we composite a green screen monitor replacement.
  • Completely replacing the background behind the actor and using new techniques to maintain hair detail
  • Introduction to CG compositing using multi-layered EXRs on top of practical footage.
  • Creating a master setup that can be procedurally applied to similar shots in a sequence.
  • Using the curve tool to automate animation that would otherwise have to be done by hand.
  • Layering together multiple interactive FX passes for our first version of the comp.
  • Using real dust and smoke elements in combination with our CG to add further realism into the scene.

Feudal Japan Warroom Environment Unreal Engine 4

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Check out a cool pack with the environment made by Rebellion artist John Teodoro. 


  • High Attention to Details
  • High Quality
  • Unique Concepts For Assets
  • Number of Unique Meshes: 30
  • Collision: Yes
  • LODs: Yes
  • Number of Materials and Material Instances: 80
  • Number of Decals: 2
  • Number of Textures: 126
  • Texture Resolutions: 2K
  • Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes
  • Supported Engine Versions: 4.23, 4.24, 4.25+

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