Environment Art
Breakdown: Reimagining Joker's Clown Agency Office In 3D
Jihak Jung walked us through his interpretation of Ha-Ha's clown-hire office from Joker (2019) as a cinematic environment, focusing on texturing and lighting workflows to enhance storytelling through space and mood.
Jihak Jung
Jul 16, 2025
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Stylized Japanese Temple Environment With Day & Night Lighting In UE5
Nikita Kabral shared his process for building a stylized old Japanese temple environment, highlighting the workflow for creating materials in Substance 3D Designer and using them in Unreal Engine 5.
Nikita Kabral
Jul 14, 2025
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Breakdown: Mario-Inspired Animated Waterfall In Blender
Ryanwill679, also known as TrashCG, walked us through the process of creating his Mario-inspired waterfall in Blender, from the initial blockout to setting up the water and clouds.
Ryan Will
Jul 11, 2025
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Creating Kingdom Hearts-Inspired 3D Wizard's House With Dynamic Seasons
Rita Poulus talked about crafting a Kingdom Hearts and Ghibli-inspired wizard's house stylized environment with changing seasons, offering helpful resources.
Rita Poulus
Jul 09, 2025
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How to Make Cozy Wooden 3D House with Blender
Yuriy Vlasiuk shared the working process behind the Goat House, explaining the details that made it look so cozy and showing his work on frame composition.
Yuriy Vlasiuk
Jul 08, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Vibrant Washing Machines Made in TMNT-Inspired Style with Substance 3D
Emma Siret showed us how she created stylized washing machines with a fish-eye effect and vibrant TMNT-inspired texturing using Blender and Substance 3D Painter.
Emma Siret
Jul 04, 2025
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How to Create Desolate 3D Railway in Dystopian Setting
Iris Karapanagioti shared a breakdown of the Station Lockdown environment, explaining how the dystopian atmosphere was created and showing how Substance 3D Painter helped enhance the realism of the dark scene.
Iris Karapanagioti
Jun 30, 2025
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Take a Look at This Peaceful Northern Valley UE5 Scene
Soothing nature visualized by 3D Environment Artist Bow Qin.
Emma Collins
Jun 30, 2025
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Creating Eerie Payphone Scene Inspired by Silent Hill & Resident Evil
Gabriel Bossenberry shared a breakdown of the Last Call environment, explaining how he made the payphone centerpiece and worked with textures for the dark scene in Substance 3D Designer.
Gabriel Bossenberry
Jun 27, 2025
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