Thanks, Allar! Good luck with your new project!
Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.
Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.
Check out a workshop in Sherman Oaks (Saturday, February 10) that will cover tips and tricks from some talented environment artists from Naughty Dog. This is your chance to meet other like-minded artists, network, and learn from some of the best in the gaming industry. One of the hosts is Kirill Tokarev, so it’s also a chance to talk to our editor-in-chief.
1. 10:00-11:00 AM
Anthony Vacсarro, Senior Environment Artist – Naughty Dog
We are pleased to welcome Naughty Dog’s Anthony Vaсcarro, who will be doing a talk about the creation and process of how he built the large open environments of Madagascar from Uncharted 4 and the Western Ghats from Uncharted Lost Legacy. Learn from Anthony, as he goes over how the level designs were broken up into different sections. How each level was given a theme and a style. How to utilize large, medium, and small shapes to feather out your assets. As well as how to clump assets to reduce visual noise, how to focus on detail and lack of detail to highlight specific objectives. And how the use of color and materials for your environment reads to frame pathways through a playspace. There will be a Q&A after.
Boon Cotter, Senior Lighter – Naughty Dog
We also welcome Naughty Dog’s Boon Cotter, who will be discussing the technical and creative aspects of lighting for AAA games. Boon, will offer a high level, anecdotal overview of his creative process, including tips and tricks to achieve rapid good results that support the emotional and mechanical goals of game design. He will be using examples from Uncharted 4 and Uncharted: The Lost Legacy. Boon will walk us through the fundamentals of how lighting works in games. How to simulate and emulate the physical characteristics of light in a digital environment before jumping in and breaking all the rules for the sake of art.
Manny Fragelus, Program Director of CGMA / Modeling Supervisor
Will be discussing the future of the Environment Arts Program at CGMA.
Portfolio / Demo Reel reviews with:
Jake Virginia Senior Environment Artist at Respawn
Tragan Monaghan Environment Artist at Respawn