Environment Design
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by Marc Che
6 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

3162 views
1 comments

20 February, 2019

350 views
1 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

1504 views
The leader of Hoa team was kind enough to talk about the way they're using the Ghibli style and mixing different elements to build a marvelous game in Unity.

5 February, 2019

4601 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

2551 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

1513 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

1881 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

3549 views
1 comments
Bart Grzegorzewicz gladly shared the lessons he learned as a level artist and talked about his general workflow in Unreal Engine 4.

8 January, 2019

1620 views
1 comments
Wojciech Chalinski talked about his Max Payne Roscoe Street Station made in UE4: grid, modeling, textures, lighting and more.

3 January, 2019

2908 views
4 comments
Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

31 December, 2018

2814 views
Ellen Shelley provided a breakdown of her atmospheric scene in UE4 inspired by the amazing Hollow Knight. 

24 December, 2018

2754 views
Florent Tunno gave a talk on his recent relighting experiments in Unreal.

22 December, 2018

3707 views
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

4617 views
4 comments
The team of Incineration Productions was kind enough to talk about the production of their game Third Omen in Unity.

17 December, 2018

1912 views
1 comments
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

2824 views
3 comments
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

13 December, 2018

2960 views
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

3901 views
Harley Wilson gave a talk on his lighting studies and experiments in UE4, the way he applied 3 Levels of Detail rule to lighting and more.

10 December, 2018

2545 views
Mauriccio Torres has been tutored by Ryan Benno and shared some details about the mentorship, his project and Ultimate Trim technique that was of great help.

7 December, 2018

1666 views
1 comments