Environment Design
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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Nils Arenz talked about his vegetation studies and explained how to produce highly realistic and diverse grass with UE4.

13 June, 2018

1305 views
11 comments
Dulce Isis Segarra presented his beautiful environment scenes made during Andres Rodriguez's course Intro to Environment Art.

12 June, 2018

1367 views
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

1023 views
1 comments
The student team behind Minors talked a little about the way they've created a small indie project with UE4.

8 June, 2018

1138 views
2 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

1547 views
Timothy Dries did a breakdown of the environment scene Last Bastion created in UE4. His new work is focused on detailing the assets and storytelling.

5 June, 2018

1281 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

1422 views
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

1560 views
1 comments
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

1807 views
1 comments
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

1329 views
1 comments
Marko Topic talked a bit about the production of his sci-fi 3d environment, based on the concept art by Alisher Mirzoev.

29 May, 2018

2550 views
Luiz Kruel talked about some of the cool tools in Houdini, which are aimed at helping developers build video games faster and more efficiently.

29 May, 2018

1567 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2053 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1255 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

2265 views
2 comments
Levente Gajdos, a Senior Environment Artist at Treehouse Ninja, talked about the studio's work behind some of the memorable environments of Wolfenstein II.

24 May, 2018

1632 views
2 comments
Sergey Tyapkin shared his experience in creating an awesome Sci-Fi modular environment pack for UE4 Marketplace.

23 May, 2018

2961 views
2 comments
Theo Mills from Ubisoft Toronto talked about the way he and his team work on the production of incredible game assets for games like Far Cry 5.

22 May, 2018

2608 views
1 comments
Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

1878 views
1 comments
Lincoln Hughes showed some amazing stuff he's been doing with Megascans, optimizing scanned content for in-game use.

21 May, 2018

1623 views
6 comments