Environment Design
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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
17 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

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Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

1050 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

2117 views
6 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

925 views
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

8517 views
4 comments
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more. 

3 April, 2019

3280 views
4 comments
Amber Marie Edwards shared a detailed breakdown of her atmospheric Haunted Chateau made with UE4, Substance tools, Maya, and ZBrush. 

3 April, 2019

1440 views
1 comments
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

2251 views
PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge.

28 March, 2019

1762 views
Don Arceta talked about the experience of developing Anthem: environment design and production, assets, composition, challenges, and more.

28 March, 2019

2487 views
Take a look at a Steampunk pack that will let you create science fantasy worlds.

27 March, 2019

1409 views
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists. 

27 March, 2019

5164 views

26 March, 2019

1366 views
1 comments
Former DICE magicians are combining real-world scanned data with procedural tools to build stunning virtual worlds in UE4.

20 February, 2019

3277 views
4 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

9610 views
2 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

2277 views
The leader of Hoa team was kind enough to talk about the way they're using the Ghibli style and mixing different elements to build a marvelous game in Unity.

5 February, 2019

6701 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

3976 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

2070 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

2636 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

4932 views
1 comments