Environment Design
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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Dorian Marchesin gave a little talk on V-Ray and rendering engines in general and lighting.

7 December, 2018

1069 views
1 comments
Nic Belliard talked about the way he managed to create playable a comic strip in 3D with shaders, image overlaying and lighting preserving a hand-painted look.

3 December, 2018

1517 views
2 comments
Mike Peterson gave a small talk on lighting in one of his recent projects My Haunted House, post effects, modification of ready scenes and more.

28 November, 2018

1395 views
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

2952 views
1 comments
Efrem Pivetti did a breakdown of his recent environment Efsunkâr the Hidden City and a character for it made with UE4, Maya, ZBrush, and Substance Painter.

27 November, 2018

1587 views
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

1749 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

1720 views
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1586 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2080 views
2 comments
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster.

13 November, 2018

3482 views
8 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

1857 views
4 comments
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

2464 views
Promethean AI has just released a first video of the new tool, which will change environment art production forever.

6 November, 2018

2349 views
13 comments
Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.

5 November, 2018

2045 views
Bram Zwikker talked about his Cosmic Sky series made in Substance Designer, experiments with nodes and more.

5 November, 2018

1709 views
2 comments
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2441 views
Sven Mrđen shared some details behind his Old Western General Store inspired by Red Dead Redemption 2. Software used: UE4, Blender and, Substance.

1 November, 2018

2264 views
2 comments
Bryan Adams shared with us a list of his favorite skybox artists who he draws constant inspiration from. We hope so will you!

31 October, 2018

1516 views