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Latest comments
by koffee kingston
2 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
5 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Here's a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.

14 June, 2019

761 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

1467 views
1 comments
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

1689 views
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

1418 views
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.

6 June, 2019

1777 views
2 comments
Răzvan T. Cristea showed how he uses Houdini to create completely customizable buildings, assets, and props.

5 June, 2019

3116 views
2 comments
Guys from TriloByte kindly gave permission to repost their amazing article on using post-processing in SineSpace.

4 June, 2019

1324 views
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.

29 May, 2019

2018 views
2 comments
The new updated version of the game, supporting GeForce RTX, will be available for the general audience on June 6.

28 May, 2019

1470 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1480 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

2454 views
1 comments
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

5710 views
The tool is available free of charge as a permanent license until November 2019.

13 May, 2019

2114 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

2891 views
1 comments
Bruno Fontan has taken a CGMA course Art of Lighting for Games and talked about the structure of the course, the tasks, lighting workflow, and more.

10 May, 2019

2282 views
Vladimir Lepotic did a breakdown of his Library scene made in UE4: adding variety to the scene elements, crafting cables, setting up & baking lights, and more.

7 May, 2019

3442 views
1 comments
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.

2 May, 2019

1451 views
5 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2296 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

2275 views
2 comments
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

3145 views
1 comments