Mostafa Samir did a breakdown of his cinematic environment Baghdad made with Blender, Substance Painter, and Clarisse iFX.
Chris Sims did a breakdown of his UE4 environment The Lone Tower and talked about the way he scaled the scene, utilized Megascans, and established lighting.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Joey de Vries did a detailed breakdown of his Indy's Classroom made with Unity's HDPR, Blender, ZBrush, and Substance Painter.
Jonathan Hemmens did a breakdown of his scene Light the Path made with UE4, Substance tools, and Maya, and talked about master material, Aurora effect, castle production, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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