Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
Piet Braun showed how he created Fallen Trees, a UE4 environment with a cinematic look, and explained his process of color grading in Davinci Resolve.
Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.
Dmitry Kremiansky did a little breakdown of his recent UE4 real-time scene Edinbvrgh where he recreated Victorian Scotland.
Andre Cantarel talked about realistic art, his way of becoming a generalist, and the White House project production.
Rigole Maxime did a breakdown of his UE4 scene Twilight Temple and smart foliage that reacts to lighting.
Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.
Today is the first day of Unity Black Friday Sale that will last through December 1. During this week, the store will sell top assets with 50-70% off, so if you were planning on making big purchases, this is a perfect chance to save hundreds of dollars.
Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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