Articles

Level Design Case Study: Recreating Level from God of War

To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. The case study was initially posted on Gamasutra and can be found here. It is now reposted on 80 Level with the author's permission.

Author

Sukhraj Johal

Published on

Jan 24, 2020

Concrete Evergreen: Making a Modular Scene Less Repetitive

Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.

Author

Jason Cheung Yi Kai

Published on

Jan 15, 2020

Modular Rally Point in U4: Buildings & Props

Guillaume Hecht discussed his approach The Rally Point, a personal project that took him around a year to complete: iterations, building production, prop design and modeling, materials, and more.

Author

Guillaume Hecht

Published on

Jan 13, 2020

Modeling Stylized Noodle Restaurant in Maya

Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab with ALembic cashing, UV mapping, texturing, and more.

Author

Robin Lingmerth

Published on

Jan 07, 2020

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