Procedural Tools in World Design

Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, terrain and world creation, working from concepts, lighting, and more.


Kem Yaralioglu

Published on

Aug 13, 2019

Modular Scene in UE4: Blockout, Vertex Paint, Decals

Jason Cheung Yi Kai prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler.


Jason Cheung Yi Kai

Published on

Aug 09, 2019

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