Sean Ian Runnels talked about the production of Days Gone, tackling large worlds and content creation as well as gave some game development advice.
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, terrain and world creation, working from concepts, lighting, and more.
Jason Cheung Yi Kai prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler.
Lucian Stroiny did a breakdown of his UE4 environment Old Classroom: modeling, procedural bookshelves, materials, lighting.
This week we’ve looked up a few courses on Udemy that introduce the artists to some of the most popular software solutions: UE4, Unity, 3ds Max, Maya, ZBrush.
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.
Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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