Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.
Here’s a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.
Afterburner Studios team talked about the development of Dreamscaper – a game about a lucid struggling dreamer. Learn about UE4 game development, world building, character animation, VFX, shaders, and more.
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.
Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE.
A next-gen terrain generator is now free for a short time.
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.
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80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
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