$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Epic Games has announced the latest round of Unreal Dev Grants, a $5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community. Spanning a wide array of projects, including video games in development to the work of diligent community supporters, 15 recipients are receiving a total exceeding $200,000 in cash assistance today.
Area 35 invites players to join second lieutenant Nathan Gries and his troops in TINY METAL, a turn-based strategy game heading to Nintendo Switch, PlayStation 4, PC and Mac later this year. Players help Nathan defend against the invading Zipang army with ground and air units. TINY METAL will be playable in the Indie MEGABOOTH, sponsored by Unreal Engine, starting next week!
Pyotes: Need To Survive features a race of extraterrestrial origin whose civilization, on the brink of homelessness, searches the universe for the ideal planet to inhabit. With a mix of adventure and strategy gameplay, Pyotes brings to life original characters and a rich world through high-quality animations and artistic detail.
Naval combat meets grim fantasy and magic in Gunpowder Games’s debut title, Maelstrom. Players captain Orc, Dwarf or Human warships and sail the turbulent Abyssal Ocean to tackle single-player challenges and multiplayer skirmishes. Check out their recently launched Kickstarter for more information.
Set in the future, Bright Memory is a first-person shooter built entirely in Blueprints by Chinese solo developer Zeng Xiancheng. The impressive game combines many action gameplay elements to give players an unforgettable experience and is due out in 2018. Find out more on the developer’s YouTube channel.
Developed by Colombian independent team Efecto Studios, Decoherence is a battle strategy game in which the player sets up a team of robots and pits them against an opponent’s team. Read more on Efecto and their insight into the Colombian games market, and watch the Decoherence Alpha Teaser Trailer.
Five Minutes Rage is a unique 2.5D multiplayer game packed with adrenaline where two teams of “junkbots” battle to the death with cannon shots to throw the ball into the goal. Get more info on this Early Access title at Indomitus Games’ website.
Project Wingman is an independently developed combat flight action game with an emphasis on refined gameplay, true-to-its-roots inspirations, and a single-player experience that puts the player in the flightsuit of a mercenary combat pilot in a world on fire. Read more on Abi Rahmani’s developer blog and be on the lookout for the game’s upcoming Kickstarter campaign.
Giraffe and Annika is a 3D adventure game for PC where the player follows the story of the cat-eared girl, Annika, as she explores the mysterious island of Spika. The Blueprint-driven game from KamiPallet features music-based battles with synchronized animations and effects. Giraffe and Annika is due out on PC in 2018.
The debut title from Sornyak Arts, an independent Czech-Slovak studio, is Legion 1917: Rise of the Bolsheviks, a story-driven tactical strategy game for PC, Mac and Linux. The hand-painted journey unfolds where the Russian Civil War begins and eventually engulfs the country in flames. Exploration of the land and interactions with characters and objects flows in real time, whereas skirmishes open up a distinct turn-based combat mode.
Sky Noon is a first-person shooter with brawler mechanics from New Zealand developer Lunar Rooster. Players are equipped with a grappling hook, a lasso and an arsenal of weapons and abilities. Read more about Sky Noon here and check out the game’s Steam page.
Chinese Developer LG Tang has been instrumental in supporting the Unreal Engine community in China by translating many tutorials and other informational videos. Find hundreds of LG Tang’s UE4 videos on Youku.
The Utah-based team at Fractal Mob has always loved foosball and video games but felt a bit underwhelmed when playing modern day foosball video games. A lack of physical input was the primary problem but, even then, something was missing. “Foos” manages to keep the physical input everyone loves while adding crazy arcade elements thanks to their clever use of UE4 in a table-top setting. It’s a fun, exciting and refreshing take on the classic experience. Fractal Mob specializes in virtual reality and real-time visualization, and can be contacted on their website.