Great work and breakdown! Thanks for sharing :)
Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?
Please put head title as podcast!
Epic Games released the highly anticipated Unreal Engine 4.11. One of the most popular game engines is about to get even better. Sequencer, VR, loads of features from Paragon! Dig in.
Developers can now utilize features built for Paragon, including performance and multithreading optimizations to run at 60fps on PS4 and PC.
- realistic eye shading;
- advanced hair shading;
- improved skin shading;
- capsule shadows;
- better cloth simulation;
- particle depth of field;
- mutlithreaded animation;
- rapid character physics simulation;
- live animation recording from gameplay;
- faster garbage collection, and loads more additions.
Plus, huge progress on the new Sequencer cinematic tool is shipping right now.
In addition, VR developers will have access to instanced stereo rendering; updates to the latest SDKs for Oculus Rift, PlayStation VR, SteamVR / HTC Vive, and Gear VR. VR stereo layers and HMD display camera improvements are also included in 4.11.
Beyond VR, SDKs have been updated for Xbox One, PS4, iOS, Android, Linux, HTML5, and tvOS. There’s also improved support for DirectX 12 on Xbox One. With UE4, Metal is now the default graphics API on Mac OS X El Capitan!
UE4 developers can also enjoy faster lighting builds thanks to Intel Embree support. There are massive audio upgrades in 4.11, such as stereo spatialization, sound focus, sound occlusion, and sound concurrency. The list goes on and on, and you can see more on the Unreal Engine blog.