ESCAPE FROM TARKOV: DEVELOPMENT UPDATE AND NEW RENDERS
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Latest comments
by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago

:0

ESCAPE FROM TARKOV: DEVELOPMENT UPDATE AND NEW RENDERS
10 June, 2016
News

In the wake of Escape from Tarkov’s closed Alpha announcement, due to begin in early August 2016, Battlestate Games has released a fresh batch of renders from the upcoming military-themed MMO/FPS.

вариант1

X15-1

wildman (13)

wildman (8)

wildman (7)

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The new development renders feature various objects from the world of Escape from Tarkov – including vehicles, weapons and characters that players will encounter when venturing out into the embattled city of Tarkov.

ural

Trash

traktor2

Tent

Police2

Mixer

gazel med

gate2

Empty

Benzovoz

bikes

Interested players can already lock-in early testing access to Escape from Tarkov by preordering the game on its official website.

stocks

saiga

grach

AS VAl

akmagpul

Apt

bed

Bochka

door

Official Press Release

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