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Newzoo Twitch Tracker states that 21.3% of all hours watched on Twitch from July to December 2015 was esports. This a part of 475.5 million hours of esports content watched across all esports franchises, an with over 79 million hours a month. The report also states that the share of esports content compared to game content streamed by consumers varies widely from 12.7% for Hearthstone to 51.9% for Dota 2.
MOBA’S AND SHOOTERS TAKE 85% OF ESPORTS HOURS WATCHED ON TWITCH
As it stands, MOBA’s account for 58% of the total esports hours watched on Twitch, of which most hours come from Riot’s League of Legends and Valve’s Dota 2. Combined with Shooters (primarily Valve’s Counterstrike: Global Offensive), the two genres racked up 406.7 million hours of watched esports content in the second half of last year. This is an impressive 85% of the total esports hours watched.
Still, 10% of hours watched went to streams in the strategy genre. These streams include Age of Empire II: The Conquerors, and the big players, StarCraft II and Hearthstone. Consumers watched a combined 47.3M hours of Strategy esports content in the last six months of 2015. With more titles and genres heading in to esports, it will be interesting to see if this split evens out.
In the second half of last year, Twitch is said to have generated 2,230 million viewing hours from its top 100 games. Top 5 are, as always, League of Legends, Dota 2, Counter-Strike: Global Offensive, Hearthstone, and StarCraft II.
More than half of the total Dota 2 hours watched is esports content. Meanwhile, League of Legends and Hearthstone communities show a relatively larger group of non-esports viewers. Just 13% of the total hours of Hearthstone is esport centered, compared to the 47% of the total StarCraft II hours. Hearthstone generated 29.7M hours watched, thus triumphing the 17.5M hours of Starcraft II.
The graph below shows the hours watched for League of Legends on the three Saturdays preceding the NALCS 2016 Spring Split and the first three Saturdays of the new season.
During the first three days of the season, consumer generated content viewership hours of League of Legends were down 44% compared to the three weeks before the season started.