Great job and very inspiring! Thanks for sharing.
Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.
But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.
Canada’s Execution Labs has announced that its startup accelerator program was shut down. Now the company has plans on investing in fewer, more advanced indie game studios.
It appears that later-stage startups look more promising for Execution Labs. Obviously, that’s not good for the beginners, though more experienced game devs will get better chances at conquering the market.
In a nutshell, instead of lots of $50,000 checks, we’ll be writing a smaller number of (up to) $500,000 checks. And we’ll be deploying our in-house team of experts remotely rather than having studios spend a fixed amount of time in Montreal. We are moving up the curve on when we come into the studios.
Investment will vary from $200,000 to $500,000, Katz announced.
For three years in Montreal, Execution Labs has funded and trained more than two dozen indie developers through its program. The company helped game stuiods get started, trained them and then allowed to bublish their own titles.
The times are changing and now accelerator company needs to work closely with publishers, who want their royalty.
We realized that the market is changing, and we need to spend more time with each of the companies.
The kind of studios we’ll be investing in going forward will be more like what Kitfox is today rather than what they were back then. Our model has evolved to reflect the competitive marketplace and the resources needed to survive.
It’s about where we see the market heading, partly it’s about the kind of studios we want to partner with, and partly it’s about how we can best leverage our expertise. We always wanted to be flexible enough to experiment.
One of the examples of cooperation between Execution Labs and indie devs is Moon Hunters, an action role-playing game by Kitfox Games. It is launching next week on PC and the following month on PlayStation 4.