Execution Labs’ Accelerator program to be shut down
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments
by Jamie Gibson
2 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
7 hours ago

Fucking AWESOME!

Execution Labs' Accelerator program to be shut down
8 March, 2016

Canada’s Execution Labs has announced that its startup accelerator program was shut down. Now the company has plans on investing in fewer, more advanced indie game studios.

Execution Labs' Accelerator program to be shut down

It appears that later-stage startups look more promising for Execution Labs. Obviously, that’s not good for the beginners, though more experienced game devs will get better chances at conquering the market.

In a nutshell, instead of lots of $50,000 checks, we’ll be writing a smaller number of (up to) $500,000 checks. And we’ll be deploying our in-house team of experts remotely rather than having studios spend a fixed amount of time in Montreal. We are moving up the curve on when we come into the studios.

Keith Katz, the cofounder of Execution Labs

Investment will vary from $200,000 to $500,000, Katz announced.

For three years in Montreal, Execution Labs has funded and trained more than two dozen indie developers through its program. The company helped game stuiods get started, trained them and then allowed to bublish their own titles.

The times are changing and now accelerator company needs to work closely with publishers, who want their royalty.

Execution Labs' Accelerator program to be shut down

We realized that the market is changing, and we need to spend more time with each of the companies.

The kind of studios we’ll be investing in going forward will be more like what Kitfox is today rather than what they were back then. Our model has evolved to reflect the competitive marketplace and the resources needed to survive.

It’s about where we see the market heading, partly it’s about the kind of studios we want to partner with, and partly it’s about how we can best leverage our expertise. We always wanted to be flexible enough to experiment.

Keith Katz, the cofounder of Execution Labs

One of the examples of cooperation between Execution Labs and indie devs is Moon Hunters, an action role-playing game by Kitfox Games. It is launching next week on PC and the following month on PlayStation 4.

Source: gamesbeat

Leave a Reply

Be the First to Comment!