uh.. you happy with the crunch number ?
Why not just license it? Let it live and make done money at the same time.
Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.
Jason Lewis from Obsidian Entertainment has shared his neat experiments with lighting in Unreal Engine 4. The artist used a scene with an M41 tank model to test different scenarios.
So I have been messing with UE4 for some time now, and have recently been diving deeper into lighting. My M41 tank model is the one I built for the modern tank MMO, Armored Warfare, but since that game was running in an older non-PBR version of Crytek, I decided to re-texture it in Substance Painter and put it into a UE4 scene to learn more about lighting. The scene is lit with a directional light and a skylight, along with lots of Post-Process adjustments and a LUT texture put into the post process volume.
Here are the experiments with comments from the artist: