Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Jason Lewis from Obsidian Entertainment has shared his neat experiments with lighting in Unreal Engine 4. The artist used a scene with an M41 tank model to test different scenarios.
So I have been messing with UE4 for some time now, and have recently been diving deeper into lighting. My M41 tank model is the one I built for the modern tank MMO, Armored Warfare, but since that game was running in an older non-PBR version of Crytek, I decided to re-texture it in Substance Painter and put it into a UE4 scene to learn more about lighting. The scene is lit with a directional light and a skylight, along with lots of Post-Process adjustments and a LUT texture put into the post process volume.
Here are the experiments with comments from the artist: