Experimenting with Lighting Scenarios In UE4

Jason Lewis has shared his neat experiments with lighting inside the Epic’s engine.

Jason Lewis from Obsidian Entertainment has shared his neat experiments with lighting in Unreal Engine 4. The artist used a scene with an M41 tank model to test different scenarios. 

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So I have been messing with UE4 for some time now, and have recently been diving deeper into lighting. My M41 tank model is the one I built for the modern tank MMO, Armored Warfare, but since that game was running in an older non-PBR version of Crytek, I decided to re-texture it in Substance Painter and put it into a UE4 scene to learn more about lighting. The scene is lit with a directional light and a skylight, along with lots of Post-Process adjustments and a LUT texture put into the post process volume.

Jason Lewis 

Here are the experiments with comments from the artist:

Using LUT textures in the post process volumes along with manual color grading can greatly enhance your scene. Here is the final image with LUT enabled.

Here is the RAW image in UE4 with LUT disabled

Here is a more subtle LUT adjustment that sticks closer to the RAW color palette.

The rest of these images use identical scene settings in UE4, the only difference between them is the LUT texture. Here is Retro look.

Another Retro Variation

A monochrome Retro variation

Thought this one was neat. Makes it look a bit like an alien planet.

LUT texture can change your scene from day to night

This one is completely impractical, I just thought it looked neat!

Jason Lewis

Be sure to check out the artist’s portfolio here

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