Dave Riganelli has showed some of the things you can do with the new nodes for surface scanning in the latest version of Allegorithmic’s Designer.
Objects scanned starting at top left:
The “Smart Tile” node works pretty good although it’s output greatly varies based on how random the texture patter is. All materials here are tiled between 2-4 times, some worked out better then others
Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff.
Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.
Substance graph setup. Most looked like this with some needing 1-2 “Material clone” nodes to remove blemishes or to help it tile.