Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations.
This tutorial is mentored by Emiel Sleegers, a Senior Environment Artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects.
The course contains 80 videos split into easy-to-digest chapters, over 31+ hours of content.
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tools like Blender, Substance Designer/Painter, and Unreal Engine. Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before the instructor recommends that you first watch an introduction tutorial of those programs.
The mentor will guide you through the full process of creating an environment: by going over the reference, then create a blockout of level and set it up in UE5. You will first create all of your procedural materials and turn your blockout models into final models. After this step, the mentor will show you how to export all the artworks to Unreal Engine 5 and set up your level.
You will create advanced shaders to give the control over everything from vertex painting to dirt masks to parallax and next to this also create a basic landscape material. Finally, you will do the scene lighting using the new Lumen system.
As this tutorial is a step-by-step instruction for artists to create a complete project, at the end you will learn how you can quickly generate character animations using Mixamo and even how to manually animate a horse in Blender.
Another great thing about this tutorial is subtitles: subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.