Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Travis Davids has just released the second pack of his fabric materials. The pack features 26 tileable fabric materials at 4K resolution. There is a Substance Painter material provided for each fabric. All materials were scanned and enhanced with Substance Designer.
I visited my local fabric factory again and got some off cuts of a bunch of materials that i scanned and turned into 4k tileable fabric textures that contain the diffuse, roughness, metallic/specular, normal and opacity maps. I enhanced them using Substance Designer. The materials listed as experimental were created completely from scratch in Substance Designer but also combine some of my scanned data to help push it further.
The pack includes 26 tileable fabric materials at 4K resolution. There is also a substance painter material provided for each fabric and some quick guide tutorials showing you how I setup and use the materials.
Diffuse, Normal, Roughness, Metallic/Specular, Opacity