Fabric Materials by Travis Davids: Part 2
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Latest comments
by jenny
7 hours ago

That is really a great thing for us all. http://fewhacks.com/

by Jeff
9 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
11 hours ago

That was extremely helpful! Thank you!

Fabric Materials by Travis Davids: Part 2
8 November, 2017

Travis Davids has just released the second pack of his fabric materials. The pack features 26 tileable fabric materials at 4K resolution. There is a Substance Painter material provided for each fabric. All materials were scanned and enhanced with Substance Designer.

I visited my local fabric factory again and got some off cuts of a bunch of materials that i scanned and turned into 4k tileable fabric textures that contain the diffuse, roughness, metallic/specular, normal and opacity maps. I enhanced them using Substance Designer. The materials listed as experimental were created completely from scratch in Substance Designer but also combine some of my scanned data to help push it further.

The pack includes 26 tileable fabric materials at 4K resolution. There is also a substance painter material provided for each fabric and some quick guide tutorials showing you how I setup and use the materials.

Travis Davids 


Diffuse, Normal, Roughness, Metallic/Specular, Opacity

Get the pack for $9.99 

Source: Gumroad

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1 Comment on "Fabric Materials by Travis Davids: Part 2"


Thank you so much for sharing 🙂