Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
Travis Davids has just released the second pack of his fabric materials. The pack features 26 tileable fabric materials at 4K resolution. There is a Substance Painter material provided for each fabric. All materials were scanned and enhanced with Substance Designer.
I visited my local fabric factory again and got some off cuts of a bunch of materials that i scanned and turned into 4k tileable fabric textures that contain the diffuse, roughness, metallic/specular, normal and opacity maps. I enhanced them using Substance Designer. The materials listed as experimental were created completely from scratch in Substance Designer but also combine some of my scanned data to help push it further.
The pack includes 26 tileable fabric materials at 4K resolution. There is also a substance painter material provided for each fabric and some quick guide tutorials showing you how I setup and use the materials.
Diffuse, Normal, Roughness, Metallic/Specular, Opacity