You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3
Travis Davids has just released the second pack of his fabric materials. The pack features 26 tileable fabric materials at 4K resolution. There is a Substance Painter material provided for each fabric. All materials were scanned and enhanced with Substance Designer.
I visited my local fabric factory again and got some off cuts of a bunch of materials that i scanned and turned into 4k tileable fabric textures that contain the diffuse, roughness, metallic/specular, normal and opacity maps. I enhanced them using Substance Designer. The materials listed as experimental were created completely from scratch in Substance Designer but also combine some of my scanned data to help push it further.
The pack includes 26 tileable fabric materials at 4K resolution. There is also a substance painter material provided for each fabric and some quick guide tutorials showing you how I setup and use the materials.
Diffuse, Normal, Roughness, Metallic/Specular, Opacity