Armen Pamokdjian talked about his recent Facial Gym project and shared basic rigging workflow to help you get started.
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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