Facebook Adds 3D Post Support
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Facebook Adds 3D Post Support
21 February, 2018
News

glTF 2.0 file format allows artists to upload their content directly into the social media.

Facebook has been instrumental to our success and still a lot of people actually read most of our news from the Facebook Feed (for better or for worse). Today this social network became one step closer to the 3d artist, thanks to the introduction of the support for the industry-standard glTF 2.0 file format for Facebook 3D posts.

SQUAAAARK! New 3D models on Facebook, you say? Yes please! 😍 Have a play by dragging the below around with your finger or mouse.

Posted by LEGO on Tuesday, February 20, 2018

We’re excited to announce that you can now share your 3D Creator scans direct to Facebook! http://bit.ly/FB-Xperia-XZ1-3DCreator

Posted by Sony Mobile on Tuesday, February 20, 2018

With glTF 2.0 support we’re opening up even more ways to share 3D content on Facebook from more creation tools and platforms. We’re introducing new Graph API endpoints with 3D Post support so developers can build seamless 3D sharing into any app — letting people share interactive objects or scenes directly to Facebook with just a click. Using our new Open Graph tag, developers can enable 3D content from their website to automatically appear in 3D when shared on Facebook. And artists using 3D authoring software can directly drag/drop their 3D files to Facebook to create a 3D post.

Allegorithmic tools already support export to Facebook. You can find the more detailed explanation of how to work with 3d on Facebook here.

How will this influence other platforms? What would be the most efficient way to show your content on Facebook now? Share your thoughts in the comments.

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soft8soft
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soft8soft

Also might be worth mentioning Verge3D Facebook exporters for 3ds Max and Blender

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