Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Faceware Technologies has launched a new technological department, which will help virtual humans and characters to interact with people in real time.
Faceware Technologies is a well-known company specialising in the creation of markerless 3D facial motion capture solutions. Right before SIGGRAPH the company launched FACEWARE INTERACTIVE. This is a separate division, which is developing software and hardware that can be used in the creation of digital characters with whom real people can interact. You’ll be able to see this technology at SIGGRAPH 2016.
Faceware’s software technology identifies the movement of an actor’s face from video and applies that movement to a computer-generated character. Together with its head-mounted and stationary cameras, Faceware’s technology is used successfully in award-winning movies like The Curious Case of Benjamin Button and The Walk, and top-grossing games like Grand Theft Auto III-V, NBA 2K10-2K16, Destiny, Batman: Arkham Knight, Call of Duty: Advanced Warfare and DOOM.
Potential use cases:
– Live performances that incorporate digital characters. Digital characters can be “puppeted” in real time, allowing interaction with live audiences and people;
– Person-driven avatars in VR and AR. Users can stream their own personas into digital and virtual worlds—perfect for training applications as well as interactive chat functionality;
– Digital characters interacting in real-time on kiosk screens in theme parks and shopping malls;
– Animated content that can be created instantly anywhere. Believability of the characters will be driven by the live and interactive nature of the performances, e.g. kids can meet and talk to Elsa from Frozen or have a conversation with Bart Simpson.
By now, we’re all familiar with watching digital characters in movies and games. To us, interacting with and through those characters so people can connect on a deeper level is the logical next step. We have much of the underlying technology in place and early efforts point to a promising future full of growth. While we can’t share product information yet, we’ll have some exciting news to share in the near future.
Peter Busch, vice president of business development at Faceware Technologies