Faceware Technologies Launches Shepherd Mocap Sync Software
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by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Faceware Technologies Launches Shepherd Mocap Sync Software
11 October, 2018
News

Los Angeles, CA – October 11, 2018 – Faceware Technologies–the leading innovator and most experienced provider of markerless 3D facial motion capture solutions–today announced the upcoming release of its Shepherd motion capture sync software. This brand-new software automates Faceware’s ProHD headcam recording, and integrates with industry-leading body motion capture systems, such as Vicon and Optitrack, to sync facial and body mocap recordings on Windows PCs and tablets.

“In most mocap recording sessions, operators are working with one software package for body mocap, and another for facial mocap. This adds a lot of complexity and a lot of work for your operators,” said Peter Busch, vice president of business development at Faceware Technologies. “Shepherd syncs a studio’s face and body mocap pipelines, providing a more unified, succinct and automated motion capture process — something that is a key initiative for our users.”

Shepherd gives facial motion capture operators the ability to control recording and playback of multiple Ki Pro® video recording devices. Shepherd instantly simplifies any motion capture shoot by eliminating the need to manually track take numbers, file names, and recording times. Because of Shepherd’s novel ability to start and stop facial recording at the body system’s direction, the facial motion capture operator is empowered to focus on the most important aspect of any capture shoot: the actor’s performance.

Shepherd currently connects to Vicon and Optitrack mocap systems (with more integrations to come) to provide facial motion capture recordings that are in sync with body motion capture recordings. Shepherd also provides valuable tools for producers, like the ability to easily transfer clips from multiple Ki Pro® devices simultaneously, as well as export a detailed list of recorded clips for review, editorial, or to be fed directly into an existing Faceware Batch Pipeline.

Shepherd will be available via a Closed Beta with select partners starting in October 2018. A wider Open Beta period will follow in November 2018 with a public release scheduled for early 2019.  Clients who are interested in a trial version of Shepherd or want to participate in the Open Beta can contact sales@facewaretech.com.

Faceware’s software products identify the movement of an actor’s face from video and apply that movement to a computer-generated character. Together with its head-mounted and stationary cameras, Faceware’s technology is being used successfully in award-winning movies like The Curious Case of Benjamin Button and The Walk, and top-grossing games like Grand Theft Auto III-V, NBA 2K10-2K16, Destiny, Batman: Arkham Knight, Call of Duty: Infinite Warfare and DOOM.

For more information, visit www.facewaretech.com or contact sales@facewaretech.com.

About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. http://www.facewaretech.com

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