Fallout 4 as an Isometric Game
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Latest comments
by Trilo Byte
20 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
21 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Fallout 4 as an Isometric Game
8 December, 2015
News

Reddit user yttriumtyclief spent some time modifying the original Fallout 4 to build some incredible images. He moved the camera high enough to make sure that the game looked as if it was built with isometric perspective in mind.

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The images look incredible. What’s even more interesting is the whole game looks incredible believable this way. Seems like someone in Bethesda has been playing around with this opportunity for fun. Looks amazing.

This is not the first time the devs and players try to bring isometric version of popular games. The creators of Stasis have painted a bunch of beautiful screenshots of isometric visions of Assassin’s Creed, Bioshock and Fallout 4. There images look really incredible as well.

Source: reddit.com/r/Fallout

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