Fallout “Vault 100” recreated with Cryengine
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by Charlotte Delannoy
6 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
9 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Fallout "Vault 100" recreated with Cryengine
2 November, 2015
News

Game developers love Fallout series and they are looking forward for the next release in the series – Fallout 4, which will be released on November 10th. Cloud Emperium environment artist Robert Stephens has recently released his awesome tribute to the great RPG called “Vault 100”. The scene looks incredibly rich and full of small intricate details.

  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design

As a huge fallout fan I wanted to create my own homage to the game series by recreating the iconic vault entrance. I wanted to create an interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.

One of the biggest challenges with this project was to put my own spin on the design of the interior while still maintaining the iconic Fallout style, this was important to me as I didn’t just want to recreate the vault entrance exactly as seen in the games. I used Substance painter more or less exclusively for all the baking and texturing, and CryEngine to render the screenshots.

Robert Stephens, Environment Artist

  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design
  • Cloud Emperium, Cryengine, Fallout, Fallout 4, gamedev, indiedev, environment design, 3d design, 3dart, visual design, level design

Robert is a very experiences environment artist. He became involved with 3D visuals while studying Computing at University. He got his first big job in game industry in early 2008 in Monumental Games. After that he had a position of an environment artist at Crytek. Robert was one of the happy artists who worked on Crysis 3 and Ryse: Son of Rome. Right now he’s part of Cloud Emperium team, working on the upcoming Star Citizen space exploration game.

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robert-stephens-vault-100-fallout4-fanart-18

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You can check more work of Robert on his Artstation page.

Source: artstation.com

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