We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Thomas Kole developed the game by himself using a custom engine. Half-Line Miami allows to return to the world of Half-Life 2 in a top-down perspective. Gordon Freeman returns to action once again but instead of the vast arsenal of Hotline Miami, he will have to rely on the signature gravity gun. It allows you to pick up items and throw them at the enemies. Additionally, a fast combo-based scoring system will also be present.
In a new message on Half-Line Miami’s IndieDB Kole said that he is done with the gameplay side of the shooter and created four maps for it. They are based on the areas in Half-Life 2. He also promised a level editor gamers will be able to use to create their own content.
Half-Line Miami is a PC-only game that will be available for free the day it hits the market. As of now the game has no solid release date.