Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Check out the FBX Bundle add-on for Blender that is meant to simplify the process of batch exporting FBX files. The process is quite simple: specify a folder, select your objects, press ‘Export’. FBX files for Unity are said to have correct rotations and scale values assigned as well as automatically existing materials assigned if their names match with Blender’s materials per object. The addon has recently been updated, so let’s check out the latest version.
New export modifiers: Rename, Offset, Copy Modifiers, Merge Meshes, Collider, LOD, Vertex AO speed up the export process for game assets.
- New modifiers system: Any of these active export modifiers are applied upon export
- New platform system: Unity, Unreal, Collada, glTF
- glTF support (requires official glTF addon)
- New pivot mode: Empty plain axis object.
- Include children: Auto select grouped objects e.g. in scene mode, group mode, parent mode
- Re-Export button: Re-Exports previous objects again
And here are some other details on its features:
- Batch Export selected objects as FBX bundles
- Batch Import 3D files from a folder (fbx, obj, 3ds)
- Templates for Unity, Unreal and Blender
- Preview bundles as you select objects
- Bundle objects by name, group, material or scene
- Fix Unity rotation, scale and material issues
- Draw fences around bundles of objects
- Align pivots to common ground
You can learn more and download the tool by using the following links: