Fermi Paradox: 64KB of Virtual Space
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by chadackfb@gmail.com
53 min ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

Fermi Paradox: 64KB of Virtual Space
13 May, 2016
News

Have a look at the incredible work of Mercury Demogroup. It’s a tiny little file (64 KB), which shows a whole visual interpretation of our universe! Everything here is generated with the help of simple procedural technology.

This project is called fermi paradox. It’s an incredible visual masterpiece, which runs on PC and loads your CPU to the most of its abilities. Amazing use of 64K and incredible design effort, which looks amazing.

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Check out these links if you want to learn more:

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