Learn how the Pixar team approached the production of its last feature, Soul, and worked on volumetric characters and environments.
Ryan Garry, Film Director and Founder of Unlimited Motion Ltd, discussed the use of mocap and VR technologies in film production and talked about their micro-budget motion capture feature film Anghenfi.
Set designer of The Mandalorian Andrew L. Jones discussed the production process of the world-building for the show and talked about key challenges his team has faced.
Check out a trailer for a movie with a mix of cyberpunk and ancient Slavic culture.
Gints Zilbalodis created a 75-minute-long animated film on his own using Autodesk Maya.
Check out a cool fan art video with a story where baby Yoda demands his power and presence in The Mandalorian.
The team has finally revealed the release date, October 12.
Check out an asset compilation from Megascans Library that will help you recreate the Hogwarts room and set up a magical mood.
Elan Ruskin from Insomniac Games discussed the production process of creating a world for the Marvel’s Spider-Man.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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