Maciej Kuciara shared the production details of his new anime short film Showtime inspired by Akira, Ghost in the Shell, and other iconic old school anime series.
Oscar Gaya discussed the production of his cinematic project Car Chase, talked about the procedural road generator created in Houdini, and shared the tool for download.
Xi Wang talked about the production of his project Metamorphosis: concept, environment design, lighting setup, camera work, and more.
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
Rafael Rodriguez Bellot and Marcos Ivan Rebollo from the Nin-Ja Company team talked about their stunning cinematic project Diablo's Souls in which they combined two popular franchises.
Chong Liu, Kuan Ting Lu, and Han Chen Chang discussed the story and the process of creating their sci-fi short film NoWhereMan.
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Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
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