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$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Award-winning director, writer, and VFX artist Rob McLellan made a lot of cool short films including a psychological horror called Abe. He recently presented a trailer of a possible Star Wars VR game.
Rob McLellan is collaborating on this project with Craig Stiff – another indie VFX celebrity, who took part in the production of various films, ads, and games. The whole production of the game is handled by Hammerhead VR.
So far the project is in the early development stages. There’s a great VR trailer that showcases some of the features of the game with Oculus Rift support. The project is developed and visualized with the help of Unreal Engine 4.
Neither LucasArts nor Disney is involved in the production. It’s a completely fan-made game, presenting how Star Wars can look in VR.
The footage still looks great and we hope that someday we’ll be able to see this kind of experience in our own VR-headsets. Be sure to check out the Star Wars Oculus Rift trailer!