Adrian Lazar, creative director on PLANET ALPHA, shared a nice video explaining how the developer managed to finance his indie project.
Adrian Lazar, creative director on PLANET ALPHA, shared a nice video explaining how the developer managed to finance his indie project. The thing is that there is no magic formula here. The artist doesn’t have a rich family or some capital, so he had only two options: Kickstarter or government support. Kickstarter was not the case this time and he couldn’t get support from the government. What were the alternatives left? The developer prepared a prototype and sent it to game manufacturers. What’s next? Check out the full story below.
In this video, I will talk about how I managed to finance my first video game and a development studio without any money of my own to invest (because I didn’t have any). Just to be upfront, there’s no magic formula.
PLANET ALPHA is coming out on September 4th to Steam, Nintendo Switch, PlayStation 4 and Xbox One.
Make sure to share your stories of searching for money when developing games below.