that freaking scary, what a lost!, But even tho is an adobe error, men if you work as freelance profesionally how dont you have at least one backup, sure you might lose recent projects, but not the rest, wich still is a fucked up by adobe, but a least a smaller lost for the user. I hope some can be recover or at least that he wins the claim.
Very helpful article, Thank you for sharing. I love you Hotmail sign up
That helmet tho I think that one is spot on with kinda like a classic feel to it.
Over the weekend Steam has finally listed an upcoming first-person adventure game Firewatch. It’s a new title from Campo Santo & Panic Inc. Although a Unity 5 project, the title features amazing visuals. The game is heavily stylized and uses a lot of color to create an amazing feeling of a solitary natural experience.
We really enjoy the art direction of Firewatch. It’s got some incredible visuals and a lot of large open areas with colorful lighting. You can learn more about the visual style of this game from a GDC 2015 talk by Jane Ng. She has a lot of experience building environments for games, having worked on Brutal Legend, Stacking, Godfather and The Cave. The unique look of Firewatch is mostly her work. Check out her website to get some nice breakdowns of some scenes.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as afire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—your only contact with the world you’ve left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
Firewatch Steam Page
Another cool aspect of Firewatch is that it’s intended to be a project for adult gamers. It’s focus is on continuous conversations between two people over the radio. Sometimes the topics can get too big for kids, so they might not really enjoy the project.