$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
The new game from Bungie looks incredible and will be available on PC exclusively through battle.net.
Today we’ve learned some very big news about the upcoming Destiny 2. It seems like this game is going to be exclusively available through Blizzard’s battle.net on PC. For those of you, who are shocked, you should remember that the company we are talking about is called Activision Blizzard and it owns Destiny, so everything seems to be in order.
Apart from that Bungie also shared a bunch of details about the game’s modes and gameplay changes. Most of the facts are documented all over the web (check out the article from Game Informer, for example).
Destiny was one of the best art directed games of the last 5 years. If you want to know more about how the game’s visuals were built, check out this article on 80.lv. The environments in the sequel look a bit different. Maybe more on a darker side, but it’s just a start and it’s not clear from just a few images.
It’s good to know that Bungie is still devoted to making the world, that pulls you into the game. This approach greatly influenced the way the company addresses environment building. They have more stories in their spaces, making players explore more and look for more cool content. You’ll be able to explore Earth and 3 more worlds. More info here.
I’m sure the game will look great, because Jesse Van Dijk is at the helm as the World Art Director at Bungie and Jacob Benton is handling the open world design. Plus there’s a new cinematic campaign, so we’ll see some kick-ass CGI. Can’t wait to see more of this amazing game in action.