If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
The sequel to Cyanide Studios’Styx: Shards of Darkness, is coming to consoles and PC built with Unreal Engine 4 in 2016. New features, new environments, and great engine. Check out three new screenshots and see how the game evolved over time.
Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.
Styx: Shards of Darkness will be released in 2016 onPS4, Xbox One, and PC. You can follow the title news on the official website. In the meantime, let us know if you are excited about the upcoming sequel.