Flexible Houdini Licenses
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
Latest comments
by Alex Bes
2 hours ago

Thanks a lot for sharing! It's hard to find useful info on lighting.

by diegographics@outlook.com
1 days ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

Flexible Houdini Licenses
14 April, 2017
SideFX is constantly rocking the procedural world with its Houdini Engine. Now the company decided to change Houdini Engine licensing to let studios use their licenses on the cloud and give them access to affordable monthly and weekly licenses for greater flexibility. 

Art by Ahmed Abdelnaby

Here are the new rules:

1) All Houdini Engine floating licenses have been automatically upgraded to Global Access Licences for no additional cost – allowing users to to bring licenses to the cloud for their own use. Until today, Houdini Engine floating licenses were available as either Local Access, which could only be used in a single facility, or Global Access, which could be shared with remote facilities or used on the cloud. Now all Houdini Engine floating licenses are Global Access, yet retain the same price as the Local Access licenses.

2) Weekly rentals have been added to the existing annual and monthly rental options for greater flexibility – price is $35 USD for seven consecutive days.

3) Monthly rental pricing has been significantly reduced – from $195 per month, to $100 per month – making short-term rentals an even more viable option. This shift aligns with the rental price drops for other Houdini products.


You can also get a workstation Houdini Engine license, node-locked to a single computer. You can choose to postpone the start date for the licenses by up to 7 days. All the licenses also feature a Mantra rendering token, upgraded from local to global access. 

Author: Artyom Sergeev

Source: SideFX

Leave a Reply

Be the First to Comment!