Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4’s Niagara.
FluidNinja VFX released a tool with combined generative and pre-rendered approaches to create texture-based collision and lighting responsive GPU systems.
FluidNinja 1.3 goes with three Niagara example levels with a showcase on how to work with already baked fluid data for GPU systems. The tool allows artists to work with it for different purposes, including:
Get your PDF copy of the documentation here.