Although I would be thrilled to take the first tour you described, it would be worth the trip to see the Mt. Desert gardens alone. If I could get away, I would definitely attend. Perhaps there will be another time.transducertechniques
Hi, I know this is a old post, but someone could get this mesh/guide? Thanks!
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Check out a useful shader for Marmoset Toolbag 3 by Chris Perrella, a senior shader artist at Insomniac Games. The pack features a shader extension for foliage shading and animation.
- Animation using vertex displacement based on Crytek procedural animation. Vertex color provides information to the Detail Bending settings in the material.
- Red channel is used for stiffness of the leaves’ edges.
- Green is used for per-leaf variation.
- Blue is overall stiffness of the plant.
- Documentation is available here.
- Custom lighting for foliage materials, using a physically based half-lambert diffuse shading model with variable light wrap and shadow opacity.
- A sample scene with vertex painted meshes is provided. (Textures not included with the download).
- Download “foliage_tb3.zip” from Gumroad
- Unzip file to your “C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom” folder
- Launch Toolbag 3
- Select a shader and scroll to the bottom section of the material attributes tab.
- Click the triangle on the right and select “Custom”
- Click the triangle next to “Shader” and select “foliage_shading.frag”