I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Pixel Perfect Polygons has recently revealed its Forest pack for Unreal. The set will provide you with trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas.
You can also paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead branches, roots, clover, and more.
“Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1.” Artist can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. The pack also allows to set up the wind direction without having to do anything complex.
• Unified wetness shader
• Unified wind shader
• Wind-driven shadows
• Wind-driven puddles
• Wind-driven river
• GPU Particles
• Lighting presets
• Ambiance sounds
• Distant rain effect
• Distance-based tessellation and displacement for trees and landscape
• River material with dynamic foam (distance fields)
• Extensive customization using material instances
• Demonstration level (WIP)
• Controllable tree moss layer
• Procedurally distributed ground cover
• Water puddles landscape layer
You can learn more and get the pack here.
Camping and Outdoor Props VOL. 1 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.